﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;


public class Calm : Character
{
    public Calm()
    {
        m_Kind = CharacterKind.CHARACTER_CALM;
        m_Name = "冷静";
        m_Describe = "你是一个冷静的人，你总是能理性的思考，这份冷静让你感觉你总是比别人强5%";
    }
    public override CharacterKind InitShip(Ship ship)
    {
        ship.ShotVelocityMultiply -= 0.05f;
        ship.VelocityMutiple += 0.05f;
        ship.m_ShipStruct.m_StructMultiply += 0.05f;
        ship.DamageMultiply += 0.05f;
        ship.ShotRangeMultiply += 0.05f;
        ship.m_SkillCoolingTimeMaxMultiply -= 0.05f;
        ship.BackMoveMutiple += 0.05f;
        ship.m_WeaponAngleMultiply += 0.05f;
        return m_Kind;
    }
}